Critical Theory 1 – Goals, Motivations, and Acting

Critical Theory 1 – Goals, Motivations, and Acting

Join us this week as we chat with my good friend, David Gottfried, about the Dragon Age RPG’s section on character goals. David shares his experience with the Meisner Technique of acting, & how you can apply that to your gaming. We also talk about creating safe ways to express your goals & desires, ways to open yourself to new gaming groups, & how to properly gauge your character goal’s emotional weight.

Just a reminder, Singularity is still on Kickstarter, with 9 days to go! They just released a cool feature where, if you back at a significant level, you can unlock setting hacks for the game.

Critical Theory: A literary analysis of a game’s text & practice, going over the questions raised by the text or the way the game plays. Cross-disciplinary approaches to tabletop gaming, or close reading of specific pieces of game text.

Riverhouse Games Website

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Game Closet 1-Caitlynn Belle

Game Closet 1-Caitlynn Belle

Join us as we talk to Caitlynn Belle, game designer for Singularity, live on Kickstarter until the morning of March 30th. We talk queer gaming, safe spaces, and her new game, a transhumanist dating sim.

Caitlynn’s website, Twitter, Patreon

Game Closet: interviewing LGBT+ people in tabletop gaming, creators, fans, anyone! Interviews would talk about personal experiences, games with (or without) LGBT+ representations or themes, or using queer content in gaming. Are you queer or LGBT+ and want to be featured on The Game Closet? Check out our Contact Us page! You can also check out the articles mentioned in the show by checking out our collection of queer/LGBT+ roleplaying articles.

Riverhouse Games Website

Twitter

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From Scratch 1-Singularity

From Scratch 1-Singularity

First episoooooooode!

Check out Singularity, currently on Kickstarter until the morning of March 30th.

From Scratch: I’ll be bringing a friend or two on each show, giving them five or so random games out of my list of  “Games I Haven’t Played Yet”, and having them choose which one sounds good to them. We would then learn the game together from scratch and we would record both our learning of the game as well as a tiny actual play of the game in progress. A lot of people talk about how you can really only get into gaming via the “older cousin” route – someone has to teach you, you don’t usually just pick up a book & learn. This is a way to pick up new games while at the same time exploring the ways we learn how to play.

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