Hello Guys, Gals, and non-binary pals, and welcome to another installment of Game Closet, a podcast about queer & LGBT tabletop roleplaying games. We’re fresh off of GenCon & we’ve got a great interview today. I met Jess at Gen Con & we hit it off, so she’s coming on to talk about RPG art, queer coding, and visual signifiers in RPGs. Jess is super rad & we cover a whole bunch of cool stuff in an area of the hobby that doesn’t get talked about a whole lot. Another reminder about Acadecon, a small games convention run by The RPG Academy in Dayton, OH from November 11th through the 13th. I’m super pumped for it & you should be too! Tickets are still available. Well, that’s the intro, let’s get to the show!
Game Closet: interviewing LGBT+ people in tabletop gaming, creators, fans, anyone! Interviews would talk about personal experiences, games with (or without) LGBT+ representations or themes, or using queer content in gaming. Are you queer or LGBT+ and want to be featured on The Game Closet? Check out our Contact Us page! You can also check out the articles mentioned in the show by checking out our collection of queer/LGBT+ roleplaying articles.
Hello friends and welcome back to Game Closet. That’s right, we’re rebranding, and making Game Closet our full time focus. We’re no longer The Riverhouse Games Podcast even though we’ll still do our other segments, Critical Theory and From Scratch here & there. For example, this episode is a Critical Theory with Quinn Wilson of Swallows of the South, an Exalted third edition actual play. Quinn’s here to teach us about improvisational storytelling, narrative frames, and how Doctor Magnethands is a sophisticated improv exercise. Wanna hang out with me & Quinn in November? Check out Acadecon, a small games convention in Dayton Ohio run by the RPG Academy Network. While we jump into this episode, I’ll put a link in the show notes. Let’s get to it!
Critical Theory: A literary analysis of a game’s text & practice, going over the questions raised by the text or the way the game plays. Cross-disciplinary approaches to tabletop gaming, or close reading of specific pieces of game text.